According to OUYA CEO Julie Uhrman, ‘For the last year or two years all we’ve been hearing is that the consoles are dead. The reason is there isn’t new, innovative intellectual property. It’s expensive to develop on it. You’re seeing a major shift of games being developed on the television. Our viewpoint has always been that console gaming isn’t dead, the way we think about it hasn’t changed. We’re bringing the best screen and the best device to interact with that by creating a platform that is open.’
The Android based gaming platform Ouya has a target launch date of June and will be seen in retailers like: Target, Gamestop, and Best Buy. The Ouya’s target price breaks the Benjamin barrier at $99.99 and will include one controller. A second controller will cost $49.99 (wow, half the price of the whole system). The Ouya has an interesting history as it begin life via a Kickstarter campaign which garnered over $8.5 million in funding. Supporters of the Kickstarter funds will get Ouya units a couple of months ahead of the launch.
Given that it is Android based, an ecosystem of open developers will target the platform just as they do for other Android devices like smartphones and tablets. In fact, the Android app store should be a great feeder of applications and games for the Ouya at its launch. What will be interesting is to see if game developers will port versions of high profile games like Call of Duty, Final Fantasy, Skyrim, and the like to the Ouya system.
The system is designed around Nvidia’s Tegra 3 processor and includes 1GB of RAM along with 8GM of flash storage. It will include connectivity of Bluetooth 4.0 and 802.11 b/g/n WiFi. Video resolution will be 1080p. I’ll wait to see how the game developer community supports the platform before I make the jump